十大即时战略(RTS) Number ONE (from gamespy)
1. Total Annihilation
Cavedog Entertainment, 1997
In any given Internet popularity contest, StarCraft would win hands down. But a full year before StarCraft, the first "modern" RTS was unleashed to the world, and it was years ahead of its time. The name of the game was Total Annihilation, and to this day no game has duplicated its contribution to the genre. Six years, and other games are still playing catch-up!
Technology: Total Annihilation was the first true-3D real-time strategy game, with 3D terrain and 3D rendered units walking, flying, sailing, or even roaming underwater. Hundreds of units could be seen on the screen at once, a remarkable feat for its day. As computers grew faster, TA was able to scale with them, allowing players to crank up their resolution and crank up the unit limits with virtually no top end. Years after its release, the game was still cutting edge.
Gameplay: TA took a "Magic: The Gathering" approach to units and gameplay balan
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哈哈 太高兴了 感动死了
前几天看SLTS有关十大RTS的帖子 我就很郁闷
因为没有 横扫千军 我觉得也不会有了
横扫千军绝对是史上最伟大的即时战略游戏
星际的图像水平及可玩性在我看来都比不上他
怀念当时用CTRL+F追踪自己的飞行器 就像看电影一样
Commandor的D-gun应该是这个游戏的核心之一吧
有时候一个commandor就无敌了 一人横扫地方基地 充分满足破坏欲阿
可是无论我和谁说起这个游戏 都是从没听过
没想到 横扫还是很受世人尊重的阿
高兴啊 不过实在可惜cavedog了
横扫二怎么就那么差呢?
因为没有 横扫千军 我觉得也不会有了
横扫千军绝对是史上最伟大的即时战略游戏
星际的图像水平及可玩性在我看来都比不上他
怀念当时用CTRL+F追踪自己的飞行器 就像看电影一样
Commandor的D-gun应该是这个游戏的核心之一吧
有时候一个commandor就无敌了 一人横扫地方基地 充分满足破坏欲阿
可是无论我和谁说起这个游戏 都是从没听过
没想到 横扫还是很受世人尊重的阿
高兴啊 不过实在可惜cavedog了
横扫二怎么就那么差呢?