分级循环赛曁棋艺水平单一分级制 is a good system ......after we used the system in 2006 (24 players in 3 groups) and 2007 (20 players in 4 groups), we will review and fine tune the system details for future years.
So far, we could notice that instead of round robin system for all players (23 or 19 rounds), our players just need to play with those players having about the same level (11 or 8 rounds), Phase 3 擂台赛 will take care of players with too high or too low grouping before the competition started.
Furthermore, a 100% participation rate for 20 players over 3 days in this year implies that weekend is still a better period for internal competition as compared to more than 10 wednesdays each in the last three internal competitions although weekday could have more players registered initially.
Minimum Number of Rounds in Future Years .....
from the review of method used in 2006 and 2007 for 分级循环赛曁棋艺水平单一分级制, we may consider to introduce minimum number of rounds for all players due to :
2006 -- 8 players played up to 7 rounds in Phase 1 only, i.e. they did not need to play in Phase 2 (4 more rounds).
2007 -- 2 players played 3 rounds in Phase 1 only, i.e. they did not need to play in Phase 2 (3 more rounds).
With the above, we may consider to have the minimum number of rounds is 5 or
mimimum number of rounds > 50% of maximum number of rounds.
Using the figures from 2006 and 2007, the minimum number of rounds are :
2006 -- 6 (maximum was 11 for Phases 1 & 2)
2007 -- 5 (maximum was 8 for Phases 1 & 2)
The proposal is for the considerations by planners of future internal competitions.