是不是所以C++的PROJ都有main函数?
所在版块:社会百科 发贴时间:2003-06-18 19:36

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以下是一个SKIN PROJ的主程序,我不知道从何开始,请行家指点!


#include "stdafx.h"
#include "Skin.h"

#include "MainFrm.h"
#include "ChildFrm.h"
#include "SkinDoc.h"
#include "SkinView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSkinApp

BEGIN_MESSAGE_MAP(CSkinApp, CWinApp)
//{{AFX_MSG_MAP(CSkinApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSkinApp construction

CSkinApp::CSkinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSkinApp object

CSkinApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSkinApp initialization

BOOL CSkinApp::InitInstance()
{
AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.

#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif

// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Skin"));

LoadStdProfileSettings(10); // Load standard INI file options (including MRU)
loadOptions_();

// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.

CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_SKINTYPE,
RUNTIME_CLASS(CSkinDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CSkinView));
AddDocTemplate(pDocTemplate);

// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;

// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();

// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes(TRUE);

// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);

// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;

// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();

return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CSkinApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CSkinApp message handlers


int CSkinApp::ExitInstance()
{
saveOptions_();
return CWinApp::ExitInstance();
}

void CSkinApp::loadOptions_()
{
unsigned int red,green,blue;

// Gl back color
red = GetProfileInt("OpenGL back color","Red",0);
green = GetProfileInt("OpenGL back color","Green",0);
blue = GetProfileInt("OpenGL back color","Blue",0);
m_OptionColorGlBack = RGB(red,green,blue);

// Gl light ambient color
red = GetProfileInt("OpenGL light ambient color","Red",200);
green = GetProfileInt("OpenGL light ambient color","Green",200);
blue = GetProfileInt("OpenGL light ambient color","Blue",200);
m_OptionColorGlLight = RGB(red,green,blue);

}

void CSkinApp::saveOptions_()
{
unsigned char red,green,blue;

// Gl back color
red = GetRValue(m_OptionColorGlBack);
green = GetGValue(m_OptionColorGlBack);
blue = GetBValue(m_OptionColorGlBack);
WriteProfileInt("OpenGL back color","Red",red);
WriteProfileInt("OpenGL back color","Green",green);
WriteProfileInt("OpenGL back color","Blue",blue);

// Gl light ambient color
red = GetRValue(m_OptionColorGlLight);
green = GetGValue(m_OptionColorGlLight);
blue = GetBValue(m_OptionColorGlLight);
WriteProfileInt("OpenGL light ambient color","Red",red);
WriteProfileInt("OpenGL light ambient color","Green",green);
WriteProfileInt("OpenGL light ambient color","Blue",blue);

}

CRenderView* CSkinApp::getRenderView()
{
CMainFrame *pMainFrame = (CMainFrame *)m_pMainWnd;
CChildFrame *pFrame = (CChildFrame *)pMainFrame->GetActiveFrame();
CView *pView = (CView *)pFrame->m_wndSplitter.GetPane(0,1);
return (CRenderView*) pView;
}

void CSkinApp::OnFileNew()
{
return;
}
.
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